The Intrusion 2 amusement is a 2D platformer shootem-up, like Metal Slug on the old Neo-geo comfort.


Activities/movement in Intrusion 2 is marginally jerky, again I contrast it and the spread smooth Metal Slug. Gravity is floaty and the damping is off. As a result of this, the controls don’t feel “tight”, which is something difficult to get right yet it pays off huge in light of the fact that it’s something that is dependable in the diversion (and once you get the controls right you can reorder into continuations).

Projectiles crashes are not precise, which ruins inundation. Some of the time they vanish when hitting the center of a sprite, now and then the side. They crave something hauled out of game maker.

Music is great and takes after the diversion well, however, does not have the “stone of activity” required in 2D shooting platformers. Sounds impacts are worthy, yet solid suppressed and need punch and energy like roads of wrath. I need my speakers popping. The absence of huge blasts.

Foe assortment is awesome, there are many cool adversaries with strange assault designs. The Box-2d material science utilized makes for some cool battling. For instance, when you take out a jetpack man he will turn wild (in 2D). Envision how cool it would be on the off chance that he spun out in 3D… flying towards the screen or over away from plain sight with some sprite scaling? A comment about for Intrusion 3.

Shooting adversaries are likewise not as “tight” as a Metal Slug. In metal slug, you shoot an adversary and you KNOW you’ve shot them. In Intrusion 2, there is no or almost no input that your shots are notwithstanding hitting. For input, I would have preferred visual + sound impacts. This absence of proper input when hitting is a similar imperfection found in Gears of War 3 and Crysis 2. Without criticism or instakill when shooting terrible folks it ruins the experience and submersion of the diversion. In metal slug, 1 or 2 shots are sufficient for most adversaries and you get moment graphical and sound input. I’d get a kick out of the chance to see the same in Intrusion 2.

This is Intrusion 2 Walkthrough, it is useful for new players.

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Incursion 2 – The Artifact Walkthrough, Part Fourteen: Pharoh’Ahn


This is it. A definitive confrontation of extreme predetermination. Pharoh’Ahn is prepared to thunder, and he’s brought more detestable animals in the interest of personal entertainment than you’d set out to the number. It is safe to say that you are prepared to cut down a compel of sheer shrewd and reestablish peace to the land? Obviously, you are.

The roads whereupon you should battle Pharoh’Ahn are part into three ways, all of which stream past a focal island and down to the exit in the southeast corner of the guide. There are garrison huts in a few areas, yet for the most obvious opportunity with regards to progress, you’ll need to utilize the island for building up your protections.


Your adversaries will come in huge waves, greater than what you’ve experienced sometime recently, and however, this will net you a considerable measure of cash you’ll additionally need to get them set up in a rush. You can hope to confront the accompanying new adversaries on this guide:

  • Molotovs. Though stylistically similar to Juggernauts, Molotovs are ranged enemies that can destroy a lot of your units in one go with their explosive projectiles. Send Garga in when one appears before it can get near your cloistered troops.
  • Jumpers. Though they’re only in one wave and they come alone, Jumpers are quite dangerous. They will teleport from place to place, and can quickly bypass your defenses without taking a single hit. Archers and Garga are necessities for killing them before they can escape. Don’t bother with spells, they typically aren’t that useful. Melee units are nigh useless against Jumpers unless you know exactly where they’ll land, and even then they won’t do much.
  • Makujins. Cloaked friends that skulk slowly along, Makujins are a horrid threat to melee fighters. If you do use sword-to-sword troops, make sure they don’t have to fight these guys.
  • Belgians. Flaming beasts with swords of fire, Belgians have a lot of health and usually serve as distractions so other enemies can slip through. Arrows are your best friends when dealing with one, as are status ailments inflicted early.
  • Banshees. Floating screamers that appear in large, slow-moving clusters. Banshees are easy to deal with if you have archers or lots of magic-users handy, which you will on this map. Gaga isn’t the best choice for taking them on.


The battle has a ton of units appearing at a time, all headed in massive groups to the same spot. This is particularly true, later in the battle, of Skeletons. You’ll find out why momentarily.

Your setup for this fight ought to depend, as ever for the later levels, of mages, bowmen, and reasonable utilization of Garga as a square at the edge of the guide. Set up two toxophilites and one mage in the center tower on the focal island, and rapidly step up the mage so it’s impacting adversaries with lightning. The bowmen will give adequate softening-up help to the mages’ objectives and will do pleasantly against the enchantment secured foes that the mages can’t slaughter. Spread out into the nearby sleeping enclosure once the first is completely furnished with business as usual, especially the mages.

Garga is especially critical in this battle in view of the infrequent appearances of Queens of the Spotless Mind from the west side of the guide. These animals will wreak devastation by taking control of your units, and it’s dependent upon Garga to stop them before they can do much harm. Utilize zone assaults to bring them, and their meaty accomplices, down when they enter the guide. Do whatever it takes not to assault them with Garga specifically, as he’s extremely perilous when he’s confounded. In the event that he gets hit with perplexity, transport him elsewhere – he’ll more often than not lose the status instantly.

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Battalion Commander – Walkthrough tips


Battalion Commander is a completely amazing vertical shooter by IriySoft. Most importantly, it has little officers. Second, those warriors are genuinely lethal (and fatal genuine). Likewise, there is helicopters, tanks, explosives, napalm, and your form cognizant foes are wearing pink regalia: what’s not to like? Your objective is less to complete the level, as to finish missions. Each level gets increasingly troublesome, until the point when you’re getting shot from all sides like a failure in a water expand battle, yet that is OK, as long as you continue getting knowledge focuses and cash.

There are a hundred missions altogether, which guarantees hours of butt-kicking gameplay. Each time you begin a level, you have three of them to complete, and they go from killing various foes with a blade to annihilating helicopters with napalm waves. The experience focuses go towards your next rank, and each rank opens three overhauls, which cost cash to enact. The overhauls are all around executed, and sufficiently changed to impact each part of the amusement; they give your little fighters the genuinely necessary high ground as they advance through the ever harder levels. Mechanics are smooth, your squad moves in exquisite harmony, and projectiles hit their objectives without breaking a sweat. The visuals are (don’t state “charming”!) beautiful, splendid and clear, which is a decent decision when your screen is frequently swarmed with adversary objects. Regardless of the possibility that, initially, incredible before the finish of a level, Battalion Commander never appears to be baffling. For a moderately basic shooter, it’s shockingly addictive, not slightest in light of the fact that it makes you think the great old “only one more mission and I’ll stop, I guarantee.”

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Cactus McCoy 2

Cactus McCoy, spiky green distributor of western vengeance is back, and this time he has competition. He’s met up with Technicolor bird lady Ella Windstorm who spins him a tale of the Volados: a fallen civilization laid waste to by a mysterious cult known as the Reptaras. It seems that there’s a secret vault that contains the lost treasure of the Volados, including the magical Serpent Blade. With Ella kidnapped, it’s up to McCoy to find the vault before either the Volados or his old friends the Enemigos do, recover the Serpent Blade, save the love interest, and make out like a cactus-Y bandit with all the loot he can carry.



Controls are nearly the same as the original:

The [arrow] keys move you left and right. [A] makes you jump onto platforms and ladders and [S] makes you attack, either with your fists or any of the dozens of weapons you’ll come across. [Down] + [A] drops you down a platform. To pick up a weapon, you crouch over it with the [down] key, and can aim it around by holding the [up] key along with [left] and [right] for a diagonal shot. Likewise, you can pick up boxes and other large objects with [down] and either place them by hitting [down] again or chucking it with the [A] key. There are various types of weapons: punching ones, throwing ones, swinging ones, whipping ones, thrusting ones, and shooting ones. A new element is the barrel rockets, which takes you on a speedy rock blasting ride and are controlled (barely) by either the [right and left] or [up and down] arrow keys depending on which way it faces. Defeating Enemigos gives you coins to collect, and with them, you can purchase upgrades between each level.



Cactus McCoy 2 is the best kind of sequel: one that expands and refines the original without sacrificing what made it great. In this case, the expansion comes mainly in gameplay mechanics. There are a host of new weapons to find, each with its own particular style of use, there are a ton of new baddies to fight, all highly punchable, and the new levels to explore are large, detailed and fit in perfectly with the series’ demented presentation of the old west. Nice new touches include the arsenal, which allows you to purchase and equip whatever weapon you prefer at the start of the level, rather than waiting for an enemy to drop it, and the health-refilling checkpoints now sprinkled throughout. Best of all, the hidden treasures and achievements that were the highlight of the original are back and more varied than ever. To give you a taste, they include such things as “Take out Alpaca Jack with his own Revolver”, “Kill 20 enemies with a moving mine cart” and “Eat 10 piranhas with your chainsaw alligator”. Classic. Whether you were addicted to the first or this is your introduction to the series, Cactus McCoy 2 will prove an ol‘ west showdown that’s bursting with the new.

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Paladog Walkthrough Guide

Paladog is a great strategy game with an addictive and entertaining gameplay, also really good graphics and sounds. You control a great doggy leader named Paladog and fight against the never-ending hordes of the zombies.


  • Chapter 1 Mind Forest, get Hood The Rabbit (Archer). Although rabbit its weak and slow, they make up for their low food cost, powerful range attacks and able to shoot fire arrow that penetrates multiple enemies and enemy base!
  • Chapter 2 Forest of the Dead, get Rooky the Kangaroo (Boxer) and max upgrade it! Kangaroo is the ideal partner for Rabbit as it has very fast melee attack speed, average health and above all, throws 4 rapid fire punches within a split second to the knock out the enemy quickly.
  • Chapter 3 Ice Glen, save money to grab Penguin and its upgrades. It will take awhile to get there since you need to purchase Defensive Tortoise, Monkey Pirate, and Elite Rhino before unlocking Penguin.

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  • Chapter 4 Dark Cave, get Penguin The Wizard (Ice Mage). This Penguin costs a lot of food but it’s worth it against very powerful enemies. When bunnies golden arrow could not knock the big guys, Penguin will freeze them to death with its powerful ice shard. You might have difficulty completing Dark Cave Destiny Mode Level 5. Spend some cash on Defensive Tortoise and Monkey Pirates.
  • Chapter 5 Forgotten Palace, get the Pink Dragon (Flamethrower) to aid Penguin. Once you have those bunnies rushing in the early waves, summon Penguin followed by Pink Dragon. Get skills that allow you to produce food faster to summon these powerful allies into battlefield quickly.



If the battle is too hard, raising your level at some easy stages is also a good idea. It is important to check your items before heading for a battle! What weapon you should use will depend on your strategy, but it is better to have a weapon, ranged weapon and a healing to make the battle easy. It is not a good idea to summon units right after the battle starts. Units are weak alone. Enemies that attack from afar becomes scary when they’re all along. Get rid of them from time to time to avoid that situation.
If your inventory is full, monster’s won’t drop items anymore. So I recommend selling needless items at the shop. The skill of allies can also knock down your enemies. Don’t forget that the skills only works when allies are in the aura! Every boss monsters have distinct features. So the strategy also has to be different for each of them. Think wisely!

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NESTS characters in King of Fighter

Kula Diamond

Kula Diamond first appeared as the sub-boss in The King of Fighters 2000. She enters as a normal participant in subsequent appearances. Her original hair color is strawberry blonde (confirmed after the game’s release) but changes to a light blue when she activates her powers. She’s often seen with her companions, Diana, Foxy and Candy Diamond.



Cryokinesis – Kula has an impressive control over ice. When using her powers, Kula’s hair becomes blue and her eyes turn magenta. When not in use of her powers her hair is strawberry-blonde and eyes are blue. Also, when her powers are active, she is surrounded by an aura of cold air that constantly swirls around her. Her ice powers are strong enough to freeze and shatter a space station (Zero Cannon) made of steel, which means she can lower down the temperature around her as low as minus 200°F, though the limits of her cryokinesis are still unknown.


K’, Kei Dasshu, pronounced as “K Dash”), sometimes known as “K Prime”, simply referred as K, is a character who debuted as the leader of the Hero Team in The King of Fighters ’99. He stars as the reluctant hero in the NESTS saga of the series, often letting his partner Maxima handle any social necessities in his stead. To contrast the previous protagonist of the series, K’ was made to be the “dark hero”.



Pyrokinesis – K’ can control fire.
K’s fighting style is said to be “Pure Violence”, but it has several similarities with Bruce Lee’s Jeet Kune Do. He even uses some of his famous moves, such as the One-inch punch and Flying Kicks.


Angel is a character introduced in The King of Fighters series. She was voted as the third fan favorite character with a total of 2498 votes. Angel and Shermie both have the largest bust measurement of all the KOF females (92 cm)



Due to her affiliation with NESTS, much of her body was enhanced to be far stronger than that of a normal human.

  • Superhuman strength – She is able to lift and throw someone as heavy as Maxima.
  • Superhuman reflexes – She is able to dodge several attacks.
  • Superhuman stamina – Her body will only develop fatigue toxins after several hours of physical stress.
  • Superhuman dexterity – Her dexterity is even greater than that of a 10th-grade black belt.
  • Superhuman speed – Angel is so fast that she can translocate herself.


Whip, whose real name is Seirah, is a character who first appeared in The King of Fighters ’99 as the new member of the Ikari team. Her affinity for whips earned her the nickname, Muchiko-which roughly translates to “Whip Girl” (sometimes translated as “Whippy”) – by Ralf Jones.



Whipping strike – Seirah can use her hands to strike at her opponent in a blindingly fast whipping motion. She probably doesn’t have enough control of this ability, and only chooses to use such power to a downed opponent. Her attacking range increases and she can attack multiple times.


Igniz is the final boss in The King of Fighters 2001. His handsome and youthful appearance was specifically created at the sponsors’ request. He becomes the leader of NESTS after he kills Nests.



  • Fast Attacks – Igniz can punch, kick and use his tendrils with high speed.
    Psychokinesis – Igniz has a vast array of psychic abilities.
  • Ergokinesis – Igniz can channel energy, either naturally (his own) or artificially (through his armor).
  • Magic – Igniz can use mystical abilities seen in a few games. But there are theories that he uses this ability in their particular universe invoking the crystal ball that holds the opponent, a mystical symbol can be seen on the ground when Igniz uses this ability.
  • Great Strength and Resistance – Igniz is shown being very strong and sturdy this skill is supposed to come from his special suit. The strength of his special suit is proven to be stronger than a full-powered Daimon and Maxima combined, its tentacles able to knock down huge and strong fighters like Daimon and Maxima in a single “tap”. The robe is also strong enough to send those fighters flying several meters away in a single sweep, strong enough to ignore strong attacks and protect Igniz.

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Cheats & Tips for Dragon Ball Fierce Fighting

  • In order to use your Special Abilities, you need to conserve power. You can do that by pressing ‘K’.


  • The Special Abilities can be triggered using ‘U’, ‘I’ or ‘O’. Be careful not to miss though because it can happen.
  • You do more damage as your combo number increases. Make sure you get it as high as possible. There is a small delay before the combo finishes so you aren’t required to continuously attack an enemy.
  • If you are fighting multiple enemies, keep in mind that each one of them has their own HP bar. The enemy HP Bar from the right of the screen is the HP Bar of the last enemy touched.
  • Try to hit multiple enemies at the same time. It will be faster and it will make your job easier.


  • Most of the playable characters can jump. Use that to your advantage – you can trigger special attacks and you can dodge a lot of enemy projectiles.
  • In order to get the Dragon Balls, you need to fight very powerful enemies (their level is not even displayed on the screen). Even though you can attack them right from the beginning, it is wise to get used to the game before you try or else you will be squashed like a bug.
  • Double-tapping on the movement buttons can trigger some special effects: some of the characters will flash forward, some of them will dash and some of them will fly.
  • You can change your character before a mission. It doesn’t matter if you win a level with one character and you want to continue with another. Just make sure you win beforehand.

Dragon Ball Fierce Fighting Review

Probably the most watched anime series in the world is Dragon Ball. Every child, boy or girl, has seen at least one episode of these wonderful anime. Most of them kept watching and even helped their hero save the world, resurrect, find the dragon balls to revive his fallen friends and so on. I was one of those loyal fans so anytime I have to review a Dragon Ball themed game I am really enthusiastic.


The feature I like the most about Dragon Ball Fierce Fighting 2.6 is the fact that the game has a lot of playable characters. With each new version of this title, there are more and more characters you can play with. I really appreciate the developers’ work because creating rather balanced various characters must be hard. In addition to this, I like the fact that Dragon Ball Fierce Fighting 2.6 has more than enough content and you will spend a lot of time with it. There are stages that you are required to unlock (more than 50) and you can do different side quests such as…I don’t know…recover the dragon balls.

One other great thing that I encountered during my playtime is the fact that each character has its own skillset which fortunately is similar to the one used by each of this characters in the anime. I am not so sure about the licensing rights of Dragon Ball Fierce Fighting 2.6 but as long as the game is good, as a player, I will not complain or question morality. I also think that it is worth mentioning the fact that the game runs on most personal computers even though they are not very good from a hardware point of view.

There are more than a few things I don’t like about Dragon Ball Fierce Fighting 2.6 either. First of all, I think that the game is a bit outdated. The graphics really need some sort of upgrade because people are more and more interested in this aspect. A new title with improved visuals but with the same core can become really popular among browser games so the developers should consider doing so.

Secondly, I don’t like the fact that I don’t have a character progression. I would have loved to be able to upgrade skills or to unlock different power-ups to my characters. It can be hard to implement but I honestly think it will help Dragon Ball Fierce Fighting…and it will probably help it a lot. It has already been proven that if a user identifies himself with the character, it will play the game for much longer.

Last but not least, another thing I don’t like about this game is the fact that the story is really vague. If you aren’t familiar with the Dragon Ball series (shame on you), you will have some difficulties understanding exactly what you are supposed to do. A bit of information and some tips here and there can help a lot.

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Overall, Dragon Ball Fierce Fighting 2.6 is a game I would probably recommend. I haven’t played such good Dragon Balls titles in a while and even though I’ve seen better I still think that this game can provide a decent experience.


Artwork: Dragon Ball Fierce Fighting 2.6 gets a rating of 5 out of 10 for its artwork. The theme is colorful and it reflects the fact that the game is inspired by an animated TV series. As I mentioned before, the graphic engine used in this game is really outdated. The environment is almost non-existent – it is basically a pixelated background picture which changes every once in awhile and there is no interaction with it. The animations are almost average but probably because of the overall looks of the game, they look rather bad as well. The only thing that is decent about the artwork is the character design – they look like they should.

Music & SFX: I give Dragon Ball Fierce Fighting 2.6 a rating of 8 out of 10 at this section. It may come as a surprise but one of the best features the game has is the soundtrack. There are just 1 or 2 songs but they are really good. The soundtrack fits the theme and it provides a great atmosphere – you really feel like playing something related with the Dragon Ball series. The sound effects are interesting and they can compete with more “powerful” versions of the game – consoles and such. The problem with the SFX is that after a period of time they will feel repetitive (especially the sound effects that are triggered during combos).

Story/Originality: Dragon Ball Fierce Fighting 2.6 gets a rating of 7 out of 10 at this segment. Unfortunately, I was not able to pinpoint the real developer of the game so, as I mentioned earlier, I am not sure about the licensing rights of the game. Because of this, this title gets the benefit of the doubt. There is a story in the game but for some odd reason, it is not clearly explained to the users so you should guess what your role in all of this is. That is a bit disappointing because the players will expect much more.

General Gameplay: I give Dragon Ball Fierce Fighting 2.6 a rating of 7 out of 10 for its gameplay. There isn’t a tutorial at first and you will most likely be confused by the game intro (you need to press ESC to get to the menu). The controls are decent but if you are a lefty you will have a hard time. There aren’t any complicated mechanics and with the exception of the combos which you will naturally learn, everything is straightforward – you must defeat your enemy by all means. For the time I’ve played I haven’t encountered any major bugs, freezes or crashes.

Addictiveness: Dragon Ball Fierce Fighting 2.6 gets a rating of 8 out of 10 for its addictiveness. If one thing is certain about this game is that you will have fun playing it. The game has a possibly interesting story (remember the fact that you don’t exactly know what you do) and there are dozens of characters which you can play so boredom will not install quickly. Probably the best thing that this Dragon Ball game has to offer is the availability of a hot seat multiplayer mode – with a friend there will be twice the fun.

Overall, Dragon Ball Fierce Fighting 2.6 gets a rating of 7 out of 10. The final rating basically reflects the game as a whole – an average one. There isn’t anything that stands out in particular but with a bit of luck and smart marketing moves, Dragon Ball Fierce Fighting 2.6 can become really popular. Only time can tell.

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